# Clipping wall the farthest of the camera, defaults to -100.0
var far: Float = -100.0 is writable
- # Width in world units, defaults to the width in pixels of the screen
- var width: Float = display.width.to_f is lazy
+ # Width in world units, calculated from `height` and the screen aspect ratio
+ fun width: Float do return height * display.aspect_ratio
# Height in world units, defaults to 1080.0
#
fun reset_height(height: nullable Float)
do
if height == null then height = display.height.to_f
-
self.height = height
- self.width = height * display.aspect_ratio
end
# Convert the position `x, y` on screen, to UI coordinates