import performance_analysis
import gamnit
-import gamnit::cameras_cache
intrude import gamnit::cameras
+intrude import gamnit::cameras_cache
import gamnit::dynamic_resolution
import gamnit::limit_fps
import gamnit::camera_control
do
texture.load
- var splash = new Sprite(texture, ui_camera.center)
+ var splash = new Sprite(texture, ui_camera.center.offset(0.0, 0.0, 0.0))
ui_sprites.add splash
var display = display
if display != null then display.close
end
+ redef fun on_resize(display)
+ do
+ super
+
+ world_camera.mvp_matrix_cache = null
+ ui_camera.mvp_matrix_cache = null
+
+ # Update all sprites in the UI
+ for sprite in ui_sprites do sprite.needs_update
+ end
+
redef fun frame_core(display)
do
# Prepare to draw, clear buffers