# Collect types to colorize
var live_types = runtime_type_analysis.live_types
var live_cast_types = runtime_type_analysis.live_cast_types
- var mtypes = new HashSet[MType]
- mtypes.add_all(live_types)
- for c in self.box_kinds.keys do
- mtypes.add(c.mclass_type)
- end
# Compute colors
- var poset = poset_from_mtypes(mtypes, live_cast_types)
+ var poset = poset_from_mtypes(live_types, live_cast_types)
var colorer = new POSetColorer[MType]
colorer.colorize(poset)
type_ids = colorer.ids
type_tables = build_type_tables(poset)
# VT and FT are stored with other unresolved types in the big resolution_tables
- self.compile_resolution_tables(mtypes)
+ self.compute_resolution_tables(live_types)
return poset
end
return tables
end
- protected fun compile_resolution_tables(mtypes: Set[MType]) do
- # resolution_tables is used to perform a type resolution at runtime in O(1)
-
+ # resolution_tables is used to perform a type resolution at runtime in O(1)
+ private fun compute_resolution_tables(mtypes: Set[MType]) do
# During the visit of the body of classes, live_unresolved_types are collected
# and associated to
# Collect all live_unresolved_types (visited in the body of classes)
v.add_decl("NULL,")
else
var s = "type_{t.c_name}"
+ undead_types.add(t.mclass_type)
v.require_declaration(s)
v.add_decl("&{s},")
end