contrib & lib: fix other clients of clock
[nit.git] / contrib / friendz / src / friendz.nit
index c0554fe..762eb1d 100644 (file)
@@ -1609,22 +1609,10 @@ redef class App
                game.save
        end
 
-       # Maximum wanted frame per second
-       var max_fps = 30
-
-       # clock used to track FPS
-       private var clock = new Clock
-
        redef fun frame_core(display)
        do
                game.step
                game.draw(display)
-               var dt = clock.lapse
-               var target_dt = 1000000000 / max_fps
-               if dt.sec == 0 and dt.nanosec < target_dt then
-                       var sleep_t = target_dt - dt.nanosec
-                       sys.nanosleep(0, sleep_t)
-               end
        end
 
        redef fun input(input_event)