on_destroy
end
end
+
+redef class TextAsset
+ redef fun load
+ do
+ var path = app.assets_dir / path
+ var reader = path.to_path.open_ro
+ var content = reader.read_all
+ reader.close
+
+ var error = reader.last_error
+ if error != null then self.error = error
+
+ self.to_s = content
+ return content
+ end
+end