self.writer = new CodeWriter(compiler.files.last)
end
- # Force to get the primitive class named `name` or abort
- fun get_class(name: String): MClass do return self.compiler.mainmodule.get_primitive_class(name)
-
# Force to get the primitive property named `name` in the instance `recv` or abort
fun get_property(name: String, recv: MType): MMethod
do
end
end
+ # The currently processed module
+ #
+ # alias for `compiler.mainmodule`
+ fun mmodule: MModule do return compiler.mainmodule
+
# Generate an integer value
fun int_instance(value: Int): RuntimeVariable
do
- var res = self.new_var(self.get_class("Int").mclass_type)
- self.add("{res} = {value};")
+ var t = mmodule.int_type
+ var res = new RuntimeVariable("{value.to_s}l", t, t)
+ return res
+ end
+
+ # Generate a char value
+ fun char_instance(value: Char): RuntimeVariable
+ do
+ var t = mmodule.char_type
+ var res = new RuntimeVariable("'{value.to_s.escape_to_c}'", t, t)
+ return res
+ end
+
+ # Generate a float value
+ #
+ # FIXME pass a Float, not a string
+ fun float_instance(value: String): RuntimeVariable
+ do
+ var t = mmodule.float_type
+ var res = new RuntimeVariable("{value}", t, t)
return res
end
# Generate an integer value
fun bool_instance(value: Bool): RuntimeVariable
do
- var res = self.new_var(self.get_class("Bool").mclass_type)
- if value then
- self.add("{res} = 1;")
- else
- self.add("{res} = 0;")
- end
+ var s = if value then "1" else "0"
+ var res = new RuntimeVariable(s, bool_type, bool_type)
+ return res
+ end
+
+ # Generate the `null` value
+ fun null_instance: RuntimeVariable
+ do
+ var t = compiler.mainmodule.model.null_type
+ var res = new RuntimeVariable("((val*)NULL)", t, t)
return res
end
# Generate a string value
fun string_instance(string: String): RuntimeVariable
do
- var mtype = self.get_class("String").mclass_type
+ var mtype = mmodule.string_type
var name = self.get_name("varonce")
self.add_decl("static {mtype.ctype} {name};")
var res = self.new_var(mtype)
self.add("if (likely({name}!=NULL)) \{")
self.add("{res} = {name};")
self.add("\} else \{")
- var native_mtype = self.get_class("NativeString").mclass_type
+ var native_mtype = mmodule.native_string_type
var nat = self.new_var(native_mtype)
self.add("{nat} = \"{string.escape_to_c}\";")
var length = self.int_instance(string.length)
v.assign(res, value)
if not useiset then
- var true_v = v.new_expr("1", v.bool_type)
+ var true_v = v.bool_instance(true)
v.write_attribute(guard, arguments.first, true_v)
end
v.add("\}")
var ret = self.mpropdef.static_mtype
var useiset = ret.ctype == "val*" and not ret isa MNullableType
if not useiset then
- v.write_attribute(self.mlazypropdef.mproperty, arguments.first, v.new_expr("1", v.bool_type))
+ v.write_attribute(self.mlazypropdef.mproperty, arguments.first, v.bool_instance(true))
end
end
else
end
redef class AIntExpr
- redef fun expr(v) do return v.new_expr("{self.value.to_s}", self.mtype.as(not null))
+ redef fun expr(v) do return v.int_instance(self.value.as(not null))
end
redef class AFloatExpr
- redef fun expr(v) do return v.new_expr("{self.n_float.text}", self.mtype.as(not null)) # FIXME use value, not n_float
+ redef fun expr(v) do return v.float_instance("{self.n_float.text}") # FIXME use value, not n_float
end
redef class ACharExpr
- redef fun expr(v) do return v.new_expr("'{self.value.to_s.escape_to_c}'", self.mtype.as(not null))
+ redef fun expr(v) do return v.char_instance(self.value.as(not null))
end
redef class AArrayExpr
end
redef class ATrueExpr
- redef fun expr(v) do return v.new_expr("1", self.mtype.as(not null))
+ redef fun expr(v) do return v.bool_instance(true)
end
redef class AFalseExpr
- redef fun expr(v) do return v.new_expr("0", self.mtype.as(not null))
+ redef fun expr(v) do return v.bool_instance(false)
end
redef class ANullExpr
- redef fun expr(v) do return v.new_expr("NULL", self.mtype.as(not null))
+ redef fun expr(v) do return v.null_instance
end
redef class AIsaExpr