#
# Concrete `GameReactor` implement this method to update game data
# for each specific GithubEvent.
- #
- # By default, only logs received events.
- fun react_event(game: Game, event: GithubEvent) do
- game.message(1, "Received event {event} for {game.repo.full_name}")
- end
+ fun react_event(game: Game, event: GithubEvent) is abstract
end
# utils