# Standardize the UI size to look like a 1600 pixels high screen.
# Meaning that the controls have a size proportional to the height of each screen.
# In the code, we can use "pixel" precision as if the target screen was 1600 pixels high.
- ui_camera.reset_height 1600.0
+ ui_camera.reset_height 800.0
# Add the joystick to the UI
ui_sprites.add new Sprite(spritesheet_controls.forward,