- new Point3d[Float](center.x & force, center.y & force/2.0, center.z & force),
- (4096.0 & 2048.0) * force, 0.3 & 0.3, 0.5.rand)
+ new Point3d[Float](center.x & range, center.y & range, center.z & range),
+ (2048.0 & 1024.0) * force, 0.3 & 0.3, 0.5.rand)