fun get_state: Int
do
if self.score == 0 then
if self.number == 0 or game.levels[self.number-1].score > 0 then return l_open
if self.number == 25 and game.levels[19].score > 0 then return l_open else return l_disabled
fun get_state: Int
do
if self.score == 0 then
if self.number == 0 or game.levels[self.number-1].score > 0 then return l_open
if self.number == 25 and game.levels[19].score > 0 then return l_open else return l_disabled