level = null
var i = levels.first
for l in levels do
- if l.get_state == l.l_open then break
i = l
+ if l.get_state == l.l_open then break
end
entities.push(new StartButton(self, i))
end
end
var ev = lastev
if ev isa Event then
- display.blit(img[4,0],ev.offset_x-42,ev.offset_y-6)
+ # Cursor, kept for debugging
+ #display.blit(img[4,0],ev.offset_x-42,ev.offset_y-6)
end
dirty_all = false
end