Merge: lib/github: implements caching to maximize rate limit.
[nit.git] / contrib / friendz / src / friendz.nit
index 949a2cf..2dd8d80 100644 (file)
@@ -1082,8 +1082,8 @@ redef class Game
                level = null
                var i = levels.first
                for l in levels do
-                       if l.get_state == l.l_open then break
                        i = l
+                       if l.get_state == l.l_open then break
                end
                entities.push(new StartButton(self, i))
        end
@@ -1144,7 +1144,8 @@ redef class Game
                end
                var ev = lastev
                if ev isa Event then
-                       display.blit(img[4,0],ev.offset_x-42,ev.offset_y-6)
+                       # Cursor, kept for debugging
+                       #display.blit(img[4,0],ev.offset_x-42,ev.offset_y-6)
                end
                dirty_all = false
        end