129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
- 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180]
+ 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180] * 2
# Noise value in [-1..1] at 3D coordinates `x, y, z`
fun noise(x, y, z: Float): Float