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gamnit: move `pixelated=` up to `Texture`
[nit.git]
/
examples
/
shoot
/
assets
/
enemy4.png
diff --git
a/examples/shoot/assets/enemy4.png
b/examples/shoot/assets/enemy4.png
index
b033122
..
c4c2ac3
100644
(file)
Binary files a/examples/shoot/assets/enemy4.png and b/examples/shoot/assets/enemy4.png differ