Alcoholic Bool Career Character Combatable Dwarf Elf Float Game Human Int List Magician Object Race Starter String Sys Warrior Weapon
# mproperties:
-!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary -
+!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary -
------------------------------------
-!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary -
+!= * * + + - - / / == > > OTHER _age _base_endurance _base_intelligence _base_strength _career _endurance_bonus _health _intelligence_bonus _name _race _sex _strength_bonus age age= attack base_endurance base_endurance= base_intelligence base_intelligence= base_strength base_strength= career career= computer_characters defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defaultinit defend direct_attack dps endurance_bonus endurance_bonus= health health= hit_points init intelligence_bonus intelligence_bonus= is_dead main max_health name name= pause_game player_characters quit race race= sex sex= start start_game stop_game strength_bonus strength_bonus= to_f total_endurance total_intelligence total_strengh unary -
# msignatures:
!=(other: OTHER): Bool
-*(f: Float): Float
*(i: Int): Int
+*(f: Float): Float
+(f: Float): Float
+(i: Int): Int
-(i: Int): Int
-(f: Float): Float
-/(f: Float): Float
/(i: Int): Int
+/(f: Float): Float
==(other: OTHER): Bool
->(f: Float): Bool
>(i: Int): Bool
+>(f: Float): Bool
age: Int
age=(age: Int)
attack(target: Combatable, weapon: Weapon): Int
career: nullable Career
career=(career: nullable Career)
computer_characters: List[Character]
+defaultinit
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit
+defaultinit
+defaultinit
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit
+defaultinit
+defaultinit
+defaultinit
+defaultinit
+defaultinit(race: Race, name: String, age: Int, sex: Bool)
+defaultinit
+defaultinit
defend(hit: Int): Int
direct_attack(target: Combatable, weapon: Weapon): Int
dps: Float
unary -: Int
------------------------------------
!=(other: OTHER): Bool
-*(f: Float): Float
*(i: Int): Int
+*(f: Float): Float
+(f: Float): Float
+(i: Int): Int
-(i: Int): Int
-(f: Float): Float
-/(f: Float): Float
/(i: Int): Int
+/(f: Float): Float
==(other: OTHER): Bool
->(f: Float): Bool
>(i: Int): Bool
+>(f: Float): Bool
age: Int
age=(age: Int)
attack(target: Combatable, weapon: Weapon): Int
career: nullable Career
career=(career: nullable Career)
computer_characters: List[Character]
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit
+defaultinit
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit
+defaultinit
+defaultinit(base_strength, base_endurance, base_intelligence: Int)
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit(strength_bonus, endurance_bonus, intelligence_bonus: Int)
+defaultinit
+defaultinit
+defaultinit
+defaultinit
+defaultinit
+defaultinit(race: Race, name: String, age: Int, sex: Bool)
+defaultinit
+defaultinit
defend(hit: Int): Int
direct_attack(target: Combatable, weapon: Weapon): Int
dps: Float