android & benitlux: use NitObject in clients
[nit.git] / lib / android / load_image.nit
index aa2684b..cea5502 100644 (file)
@@ -31,8 +31,11 @@ redef extern class NativeBitmap
        # Copy the pixel data into a new `CByteArray`
        #
        # If `pad_to_pow2` the new buffer contains artificial pixels used to make
-       # the width and the height powers of 2 for compatibility with OpenGL.
-       fun copy_pixels(pad_to_pow2: nullable Bool): CByteArray
+       # the width and the height powers of 2 for compatibility with older OpenGL.
+       #
+       # If `unmultiply`, extra work is done to revert the multiplication of color
+       # values per the alpha channel applied by the Android system.
+       fun copy_pixels(pad_to_pow2, unmultiply: nullable Bool): CByteArray
        do
                var height = height
                var row_bytes = row_bytes
@@ -49,11 +52,13 @@ redef extern class NativeBitmap
                var java_buf = buf.to_java_nio_buffer
                copy_pixels_to_buffer java_buf
 
+               if has_alpha and unmultiply == true then buf.native_array.unmultiply(width, height)
+
                if pad_to_pow2 == true then
                        for r in [height-1..0[.step(-1) do
                                var src_offset = row_bytes*r
                                var dst_offset = row_bytes2*r
-                               buf.memmove(dst_offset, src_offset, row_bytes)
+                               buf.move(dst_offset, src_offset, row_bytes)
                        end
                end
 
@@ -77,3 +82,21 @@ redef universal Int
                return p
        end
 end
+
+redef class NativeCByteArray
+       # Reverse Android multiplication of color values per the alpha channel
+       private fun unmultiply(w, h: Int) `{
+               int offset = 0;
+               int x, y;
+               for (x = 0; x < w; x ++)
+                       for (y = 0; y < h; y ++) {
+                               unsigned char a = self[offset+3];
+                               if (a != 0 && a != 0xFF) {
+                                       self[offset] = self[offset] * 256 / a;
+                                       self[offset+1] = self[offset+1] * 256 / a;
+                                       self[offset+2] = self[offset+2] * 256 / a;
+                               }
+                               offset += 4;
+                       }
+       `}
+end