`}
# Write `length` bytes from `buffer`
- fun write(buffer: NativeString, length: Int): Int `{
+ fun write(buffer: CString, length: Int): Int `{
return write(*self, buffer, length);
`}
`}
# Read `length` bytes into `buffer`, returns the number of bytes read
- fun read(buffer: NativeString, length: Int): Int `{
+ fun read(buffer: CString, length: Int): Int `{
return read(*self, buffer, length);
`}
return filedesc.check_response(result)
end
+ # Poll this socket with `POLLHUP|POLLERR`
+ #
+ # A return value of 0 means there is no errors.
+ fun poll_hup_err: Int `{
+ struct pollfd fd = {*self, POLLHUP|POLLERR, 0};
+ int res = poll(&fd, 1, 0);
+ return res;
+ `}
+
# Call to the poll function of the C socket
#
# Signature:
return new SocketAcceptResult(s, addrIn)
end
- # Set wether this socket is non blocking
+ # Set whether this socket is non blocking
fun non_blocking=(value: Bool) `{
int flags = fcntl(*self, F_GETFL, 0);
if (flags == -1) flags = 0;
}
fcntl(*self, F_SETFL, flags);
`}
+
+ # Send `len` bytes from `buf` to `dest_addr`
+ fun sendto(buf: CString, len: Int, flags: Int, dest_addr: NativeSocketAddrIn): Int `{
+ return sendto(*self, buf, len, flags, (struct sockaddr*)dest_addr, sizeof(struct sockaddr_in));
+ `}
+
+ # Receive a message into `buf` of maximum `len` bytes
+ fun recv(buf: CString, len: Int, flags: Int): Int `{
+ return recv(*self, buf, len, flags);
+ `}
+
+ # Receive a message into `buf` of maximum `len` bytes and store sender info into `src_addr`
+ fun recvfrom(buf: CString, len: Int, flags: Int, src_addr: NativeSocketAddrIn): Int `{
+ socklen_t srclen = sizeof(struct sockaddr_in);
+ return recvfrom(*self, buf, len, flags, (struct sockaddr*)src_addr, &srclen);
+ `}
end
# Result of a call to `NativeSocket::accept`
`}
# Internet address as then IPV4 numbers-and-dots notation
- fun address: NativeString `{ return (char*)inet_ntoa(self->sin_addr); `}
+ fun address: CString `{ return (char*)inet_ntoa(self->sin_addr); `}
# Set `address` to `INADDR_ANY`
fun address_any `{ self->sin_addr.s_addr = INADDR_ANY; `}
# Host entry information, a pointer to a `struct hostent`
extern class NativeSocketHostent `{ struct hostent* `}
- private fun native_h_aliases(i: Int): NativeString `{
+ private fun native_h_aliases(i: Int): CString `{
return self->h_aliases[i];
`}
return res
end
- fun h_addr: NativeString `{
+ fun h_addr: CString `{
return (char*)inet_ntoa(*(struct in_addr*)self->h_addr);
`}
fun h_length: Int `{ return self->h_length; `}
- fun h_name: NativeString `{ return self->h_name; `}
+ fun h_name: CString `{ return self->h_name; `}
end
extern class NativeTimeval `{ struct timeval* `}
new pf_key `{ return PF_KEY; `}
new pf_inet6 `{ return PF_INET6; `}
new pf_max `{ return PF_MAX; `}
+ new ipproto_udp `{ return IPPROTO_UDP; `}
end
# Level on which to set options
redef class Sys
# Get network host entry
- fun gethostbyname(name: NativeString): NativeSocketHostent `{
+ fun gethostbyname(name: CString): NativeSocketHostent `{
return gethostbyname(name);
`}