+
+# msignatures:
+!=(other: OTHER): Bool
+*(f: Float): Float
+*(i: Int): Int
++(f: Float): Float
++(i: Int): Int
+-(i: Int): Int
+-(f: Float): Float
+/(f: Float): Float
+/(i: Int): Int
+==(other: OTHER): Bool
+>(f: Float): Bool
+>(i: Int): Bool
+age: Int
+age=(age: Int)
+attack(target: Combatable, weapon: Weapon): Int
+base_endurance: Int
+base_endurance=(base_endurance: Int)
+base_intelligence: Int
+base_intelligence=(base_intelligence: Int)
+base_strength: Int
+base_strength=(base_strength: Int)
+career: nullable Career
+career=(career: nullable Career)
+computer_characters: List[Character]
+defend(hit: Int): Int
+direct_attack(target: Combatable, weapon: Weapon): Int
+dps: Float
+endurance_bonus: Int
+endurance_bonus=(endurance_bonus: Int)
+health: Int
+health=(health: Int)
+hit_points: Int
+init
+intelligence_bonus: Int
+intelligence_bonus=(intelligence_bonus: Int)
+is_dead: Bool
+main
+max_health: Int
+name: String
+name=(name: String)
+pause_game
+player_characters: List[Character]
+quit
+race: Race
+race=(race: Race)
+sex: Bool
+sex=(sex: Bool)
+start
+start_game
+stop_game
+strength_bonus: Int
+strength_bonus=(strength_bonus: Int)
+to_f: Float
+total_endurance: Int
+total_intelligence: Int
+total_strengh: Int
+unary -: Int
+------------------------------------
+!=(other: OTHER): Bool
+*(f: Float): Float
+*(i: Int): Int
++(f: Float): Float
++(i: Int): Int
+-(i: Int): Int
+-(f: Float): Float
+/(f: Float): Float
+/(i: Int): Int
+==(other: OTHER): Bool
+>(f: Float): Bool
+>(i: Int): Bool
+age: Int
+age=(age: Int)
+attack(target: Combatable, weapon: Weapon): Int
+base_endurance: Int
+base_endurance=(base_endurance: Int)
+base_intelligence: Int
+base_intelligence=(base_intelligence: Int)
+base_strength: Int
+base_strength=(base_strength: Int)
+career: nullable Career
+career=(career: nullable Career)
+computer_characters: List[Character]
+defend(hit: Int): Int
+direct_attack(target: Combatable, weapon: Weapon): Int
+dps: Float
+endurance_bonus: Int
+endurance_bonus=(endurance_bonus: Int)
+health: Int
+health=(health: Int)
+hit_points: Int
+init
+intelligence_bonus: Int
+intelligence_bonus=(intelligence_bonus: Int)
+is_dead: Bool
+main
+max_health: Int
+name: String
+name=(name: String)
+pause_game
+player_characters: List[Character]
+quit
+race: Race
+race=(race: Race)
+sex: Bool
+sex=(sex: Bool)
+start
+start_game
+stop_game
+strength_bonus: Int
+strength_bonus=(strength_bonus: Int)
+to_f: Float
+total_endurance: Int
+total_intelligence: Int
+total_strengh: Int
+unary -: Int