+ private fun new_key_event(name: NativeString, down: Bool): nullable SDLInputEvent
+ do return new SDLKeyEvent(name.to_s, down)
+
+ private fun new_mouse_motion_event(x, y, xr, yr: Float, down: Bool): nullable SDLInputEvent
+ do return new SDLMouseMotionEvent(x, y, xr, yr, down)
+
+ private fun new_mouse_button_event(x, y: Float, id: Int, down: Bool): nullable SDLInputEvent
+ do return new SDLMouseButtonEvent(x, y, id, down)
+
+ private fun new_quit_event: nullable SDLInputEvent
+ do return new SDLQuitEvent
+