private var fx_explosion_ship = new Sound("sounds/explosion_ship.wav")
private var fx_explosion_asteroids = new Sound("sounds/explosion_asteroids.wav")
- redef fun on_create
+ redef fun create_scene
do
super
# Move the camera to show all the world world in the screen range
world_camera.reset_height(world.half_height * 2.0)
+
+ ui_camera.reset_height 720.0
end
# Main spritesheet with ships, asteroids and beams
redef fun accept_event(event)
do
+ if super then return true
+
if event isa QuitEvent then
exit 0
else if event isa KeyEvent then