# GL capability: blend the computed fragment color values
#
# Foreign: GL_BLEND
- fun blend: GLCap is lazy do return new GLCap(0x0BE2)
+ var blend: GLCap is lazy do return new GLCap(0x0BE2)
# GL capability: cull polygons based of their winding in window coordinates
#
# Foreign: GL_CULL_FACE
- fun cull_face: GLCap is lazy do return new GLCap(0x0B44)
+ var cull_face: GLCap is lazy do return new GLCap(0x0B44)
# GL capability: do depth comparisons and update the depth buffer
#
# Foreign: GL_DEPTH_TEST
- fun depth_test: GLCap is lazy do return new GLCap(0x0B71)
+ var depth_test: GLCap is lazy do return new GLCap(0x0B71)
# GL capability: dither color components or indices before they are written to the color buffer
#
# Foreign: GL_DITHER
- fun dither: GLCap is lazy do return new GLCap(0x0BE2)
+ var dither: GLCap is lazy do return new GLCap(0x0BE2)
# GL capability: add an offset to depth values of a polygon fragment before depth test
#
# Foreign: GL_POLYGON_OFFSET_FILL
- fun polygon_offset_fill: GLCap is lazy do return new GLCap(0x8037)
+ var polygon_offset_fill: GLCap is lazy do return new GLCap(0x8037)
# GL capability: compute a temporary coverage value where each bit is determined by the alpha value at the corresponding location
#
# Foreign: GL_SAMPLE_ALPHA_TO_COVERAGE
- fun sample_alpha_to_coverage: GLCap is lazy do return new GLCap(0x809E)
+ var sample_alpha_to_coverage: GLCap is lazy do return new GLCap(0x809E)
# GL capability: AND the fragment coverage with the temporary coverage value
#
# Foreign: GL_SAMPLE_COVERAGE
- fun sample_coverage: GLCap is lazy do return new GLCap(0x80A0)
+ var sample_coverage: GLCap is lazy do return new GLCap(0x80A0)
# GL capability: discard fragments that are outside the scissor rectangle
#
# Foreign: GL_SCISSOR_TEST
- fun scissor_test: GLCap is lazy do return new GLCap(0x0C11)
+ var scissor_test: GLCap is lazy do return new GLCap(0x0C11)
# GL capability: do stencil testing and update the stencil buffer
#
# Foreign: GL_STENCIL_TEST
- fun stencil_test: GLCap is lazy do return new GLCap(0x0B90)
+ var stencil_test: GLCap is lazy do return new GLCap(0x0B90)
end
# Float related data types of OpenGL ES 2.0 shaders