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geometry: make `BoxedArray` a subclass of `Array`
[nit.git]
/
lib
/
geometry
/
boxes.nit
diff --git
a/lib/geometry/boxes.nit
b/lib/geometry/boxes.nit
index
314cde3
..
dc87cb5
100644
(file)
--- a/
lib/geometry/boxes.nit
+++ b/
lib/geometry/boxes.nit
@@
-322,22
+322,19
@@
interface BoxedCollection[E: Boxed[Numeric]]
fun items_overlapping(region :Boxed[Numeric]): SimpleCollection[E] is abstract
end
fun items_overlapping(region :Boxed[Numeric]): SimpleCollection[E] is abstract
end
-# A BoxedCollection implemented with an array, linear performances for searching but really
-# fast for creation and filling
+# `BoxedCollection` implemented by an array
+#
+# Linear performances for searching, but really fast creation and filling.
class BoxedArray[E: Boxed[Numeric]]
super BoxedCollection[E]
class BoxedArray[E: Boxed[Numeric]]
super BoxedCollection[E]
+ super Array[E]
- private var data: Array[E] = new Array[E]
-
- redef fun add(item) do data.add(item)
redef fun items_overlapping(item)
do
var arr = new Array[E]
redef fun items_overlapping(item)
do
var arr = new Array[E]
- for i in data do
+ for i in self do
if i.intersects(item) then arr.add(i)
end
return arr
end
if i.intersects(item) then arr.add(i)
end
return arr
end
-
- redef fun iterator do return data.iterator
end
end