return true
end
- fun save
- do
- #save_cookie("s"+self.hash, self.score>0?self.score:"")
- end
+ # Save the score of the level
+ fun save do end
end
# main game object
for i in [0..levels_code.length[ do
var l = new Level(self,i, levels_code[i])
levels[i] = l
- #var v = read_cookie("s"+l.hash)
- #l = v
end
end