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gamnit: fix div by zero when there is no animation
[nit.git]
/
lib
/
gamnit
/
flat
/
flat_core.nit
diff --git
a/lib/gamnit/flat/flat_core.nit
b/lib/gamnit/flat/flat_core.nit
index
800b3de
..
932a584
100644
(file)
--- a/
lib/gamnit/flat/flat_core.nit
+++ b/
lib/gamnit/flat/flat_core.nit
@@
-687,7
+687,7
@@
private class Simple2dProgram
vec3 c; // coords
float end = a_start + a_loops/a_fps*a_n_frames;
vec3 c; // coords
float end = a_start + a_loops/a_fps*a_n_frames;
- if (a_loops == -1.0 || time < end) {
+ if (a_fps != 0.0 && (a_loops == -1.0 || time < end)) {
// in animation
float frame = mod(floor((time-a_start)*a_fps), a_n_frames);
v_coord = a_tex_coord + a_tex_diff*frame;
// in animation
float frame = mod(floor((time-a_start)*a_fps), a_n_frames);
v_coord = a_tex_coord + a_tex_diff*frame;