end
end
-redef class Scene
+redef class PlayScene
fun draw_on_curses(view: CursesView)
do
var window = view.window
sys.nanosleep(0, 48000000)
# Keyboard input
- while stdin.as(Stdin).poll_in do
+ while stdin.poll_in do
if stdin.eof then return
var c = stdin.read_char
if c == 'q'.ascii then
end
end
-var game = new Scene
+var game = new PlayScene
var win = new Window
var main_view = new CursesView(win)