# This module is an example of a simple game using a curses backend
module leapfrog
-import game
+import scene2d
# A falling apple
# If the sheep grab it, it scores one point.
# The value indicate the number of step that remain to be stunt
#
# If a animal is stunned, it cannot move horizontally
- var stunt_ttl: Int writable = 0
+ var stunt_ttl: Int = 0 is writable
# Common update for animal
# handle stunt and edge collision
end
end
-class Scene
- super LiveObject
+class PlayScene
+ super Scene
var apples = new LiveGroup[Apple]
var duck = new Duck