self.top >= other.bottom and other.top >= self.bottom
end
- # Create a bounding box that englobes the actual bounding box.
+ # Create a bounding box that encloses the actual bounding box.
# `dist` is the distance between the inner boundaries and the outer boundaries.
# ~~~
# var p = new Point[Int](5,10)
# var b = p.padded(3)
- # assert b.top == 2 and b.bot = 8 and b.left == 7 and b.right == 13
+ # assert b.left == 2 and b.right == 8 and b.top == 13 and b.bottom == 7
# ~~~
fun padded(dist: N): Box[N] do return new Box[N].lrtb(left - dist, right + dist, top + dist, bottom - dist)
end
(self.back <= other.front and other.back <= self.front))
end
- redef fun padded(dist: N): Box3d[N] do return new Box3d[N].lrtbfb(left - dist, right + dist, top + dist, bottom - dist, front + dist, back - dist)
+ redef fun padded(dist): Box3d[N] do return new Box3d[N].lrtbfb(left - dist, right + dist, top + dist, bottom - dist, front + dist, back - dist)
end
# A 3d bounded object and an implementation of Boxed
private var data: Array[E] = new Array[E]
- redef fun add(item: E) do data.add(item)
- redef fun items_overlapping(item: Boxed[Numeric]): SimpleCollection[E]
+ redef fun add(item) do data.add(item)
+ redef fun items_overlapping(item): SimpleCollection[E]
do
var arr = new Array[E]
for i in data do