end
end
-redef class Scene
+redef class PlayScene
fun draw_on_curses(view: CursesView)
do
var window = view.window
sys.nanosleep(0, 48000000)
# Keyboard input
- while stdin.poll_in do
- if stdin.eof then return
- var c = stdin.read_char
+ while sys.stdin.poll_in do
+ if sys.stdin.eof then return
+ var c = sys.stdin.read_char
if c == 'q'.ascii then
self.exists = false
return
end
end
-var game = new Scene
+var game = new PlayScene
var win = new Window
var main_view = new CursesView(win)