app::audio: drop the old load_sound and load_music
[nit.git] / lib / android / audio.nit
index e985891..d1c50d4 100644 (file)
@@ -658,30 +658,6 @@ redef class App
                App_native_activity(self).setVolumeControlStream(AudioManager.STREAM_MUSIC);
        `}
 
-       # Retrieves a sound with a soundpool in the `assets` folder using its name.
-       # Used to play short songs, can play multiple sounds simultaneously
-       redef fun load_sound(path) do
-               var fd = asset_manager.open_fd(path)
-               if not fd.is_java_null then
-                       return add_to_sounds(default_soundpool.load_asset_fd(fd)).as(Sound)
-               else
-                       var error = new Error("Failed to load Sound {path}")
-                       return new Sound.priv_init(null, -1, default_soundpool, error)
-               end
-       end
-
-       # Retrieves a music with a media player in the `assets` folder using its name.
-       # Used to play long sounds or musics, can't play multiple sounds simultaneously
-       redef fun load_music(path) do
-               var fd = asset_manager.open_fd(path)
-               if not fd.is_java_null then
-                       return add_to_sounds(default_mediaplayer.data_source_fd(fd)).as(Music)
-               else
-                       var error = new Error("Failed to load music {path}")
-                       return new Music.priv_init(null, default_mediaplayer, error)
-               end
-       end
-
        # Same as `load_sound` but load the sound from the `res/raw` folder
        fun load_sound_from_res(sound_name: String): Sound do
                return add_to_sounds(default_soundpool.load_name(resource_manager,self.native_activity, sound_name)).as(Sound)