import glesv2
import egl
-import mnit_linux # for sdl
+import sdl
import x11
if "NIT_TESTING".environ == "true" then exit(0)
var config = configs.first
# TODO android part
-# Opengles1Display_midway_init(recv, format);
+# Opengles1Display_midway_init(self, format);
var surface = egl_display.create_window_surface(config, x11_window_handle, [0])
assert surface.is_ok else print egl_display.error
gl.clear((new GLBuffer).color)
program.use
vertex_array.enable
- vertex_array.draw_arrays_triangles
+ glDrawArrays(new GLDrawMode.triangles, 0, 3)
egl_display.swap_buffers(surface)
end