redef class GameEntity
- # Load statistics for this `MEntity` if any.
- fun load_statistics: nullable GameStats do
- var key = self.key / "statistics"
- if not game.store.has_key(key) then return null
- var json = game.store.load_object(key)
- return new GameStats.from_json(game, json)
+ # Statistics manager for this entity.
+ fun stats: GameStatsManager is abstract
+end
+
+redef class Game
+
+ redef var stats is lazy do return new GameStatsManager(game, self)
+
+ redef fun save do
+ super
+ stats.save_in(self.key)
end
- # Save statistics under this `MEntity`.
- fun save_statistics(stats: GameStats) do
- game.store.store_object(key / stats.key, stats.to_json)
+ redef fun pretty do
+ var res = new FlatBuffer
+ res.append super
+ res.append "# stats:\n"
+ res.append stats.pretty
+ return res.write_to_string
end
end
-redef class Game
+redef class Player
- # Statistics for this game instance.
- var stats: GameStats is lazy do
- return load_statistics or else new GameStats(game)
- end
+ redef var stats is lazy do return new GameStatsManager(game, self)
redef fun save do
super
- save_statistics(stats)
+ stats.save_in(self.key)
end
+ redef fun nitcoins do return stats["nitcoins"]
+ redef fun nitcoins=(nc) do stats["nitcoins"] = nc
+
redef fun pretty do
var res = new FlatBuffer
res.append super
end
end
+# Store game stats for defined period.
+class GameStatsManager
+ super GameEntity
+ super Counter[String]
+
+ redef var game
+
+ # The GameEntity monitored by these statistics.
+ var owner: GameEntity
+
+ redef var key = "stats"
+
+ # Returns the `GameStats` instance for the overall statistics.
+ var overall: GameStats is lazy do
+ return load_stats_for("all")
+ end
+
+ # Returns the `GameStats` instance for the current year statistics.
+ var yearly: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y")
+ return load_stats_for(key)
+ end
+
+ # Returns the `GameStats` instance for the current month statistics.
+ var monthly: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y-%m")
+ return load_stats_for(key)
+ end
+
+ # Returns the `GameStats` instance for the current day statistics.
+ var daily: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y-%m-%d")
+ return load_stats_for(key)
+ end
+
+ # Returns the `GameStats` instance for the current week statistics.
+ var weekly: GameStats is lazy do
+ var date = new Tm.gmtime
+ var key = date.strftime("%Y-W%U")
+ return load_stats_for(key)
+ end
+
+ # Load statistics for a `period` key.
+ fun load_stats_for(period: String): GameStats do
+ var key = owner.key / self.key / period
+ if not game.store.has_key(key) then
+ return new GameStats(game, period)
+ end
+ var json = game.store.load_object(key)
+ return new GameStats.from_json(game, period, json)
+ end
+
+ redef fun [](key) do return overall[key]
+
+ redef fun []=(key, value) do
+ overall[key] = value
+ yearly[key] = value
+ monthly[key] = value
+ daily[key] = value
+ weekly[key] = value
+ end
+
+ redef fun inc(e) do
+ overall.inc(e)
+ yearly.inc(e)
+ monthly.inc(e)
+ daily.inc(e)
+ weekly.inc(e)
+ end
+
+ redef fun dec(e) do
+ overall.dec(e)
+ yearly.dec(e)
+ monthly.dec(e)
+ daily.dec(e)
+ weekly.dec(e)
+ end
+
+ redef fun save_in(key) do
+ overall.save_in(key / self.key)
+ yearly.save_in(key / self.key)
+ monthly.save_in(key / self.key)
+ daily.save_in(key / self.key)
+ weekly.save_in(key / self.key)
+ end
+
+ redef fun pretty do return overall.pretty
+end
+
# Game statistics structure that can be saved as a `GameEntity`.
class GameStats
super GameEntity
redef var game
- redef var key = "statistics"
+ # The pedriod these stats are about.
+ var period: String
+
+ redef fun key do return period
- # Load `self` from saved data
- init from_json(game: Game, json: JsonObject) do
- self.game = game
+ # Load `self` from saved data.
+ init from_json(game: Game, period: String, json: JsonObject) do
for k, v in json do self[k] = v.as(Int)
end
return obj
end
- # Decrements the value of `key` statistic entry by 1.
- fun dec(key: String) do
- if not has_key(key) then
- self[key] = 0
- else
- self[key] -= 1
- end
- end
-
redef fun pretty do
var res = new FlatBuffer
for k, v in self do
class StatisticsReactor
super GameReactor
- redef fun react_event(game, e) do
- super # log events
- e.react_stats_event(game)
- game.save
- end
+ redef fun react_event(game, e) do e.react_stats_event(game)
end
redef class GithubEvent
# Count opened and closed issues.
redef fun react_stats_event(game) do
+ var player = issue.user.player(game)
if action == "opened" then
game.stats.inc("issues")
game.stats.inc("issues_open")
+ game.save
+ player.stats.inc("issues")
+ player.stats.inc("issues_open")
+ player.save
else if action == "reopened" then
game.stats.inc("issues_open")
+ game.save
+ player.stats.inc("issues_open")
+ player.save
else if action == "closed" then
game.stats.dec("issues_open")
+ game.save
+ player.stats.dec("issues_open")
+ player.save
end
end
end
# Count opened and closed pull requests.
redef fun react_stats_event(game) do
+ var player = pull.user.player(game)
if action == "opened" then
game.stats.inc("pulls")
game.stats.inc("pulls_open")
+ game.save
+ player.stats.inc("pulls")
+ player.stats.inc("pulls_open")
+ player.save
else if action == "reopened" then
game.stats.inc("pulls_open")
+ game.save
+ player.stats.inc("pulls_open")
+ player.save
else if action == "closed" then
game.stats.dec("pulls_open")
+ player.stats.dec("pulls_open")
if pull.merged then
game.stats["commits"] += pull.commits
+ player.stats["commits"] += pull.commits
end
+ game.save
+ player.save
end
end
end
+
+redef class IssueCommentEvent
+
+ # Count posted comments
+ redef fun react_stats_event(game) do
+ if action == "created" then
+ var player = comment.user.player(game)
+ game.stats.inc("comments")
+ player.stats.inc("comments")
+ # FIXME use a more precise way to locate reviews
+ if comment.has_ok_review then
+ game.stats.inc("reviews")
+ player.stats.inc("reviews")
+ end
+ game.save
+ player.save
+ end
+ end
+end
+
+redef class IssueComment
+ # Does this comment contain a "+1"?
+ fun has_ok_review: Bool do return body.has("\\+1\\b".to_re)
+end