redef class GameEntity
+ # Statistics for this entity.
+ fun stats: GameStats is abstract
+
# Load statistics for this `MEntity` if any.
fun load_statistics: nullable GameStats do
var key = self.key / "statistics"
var json = game.store.load_object(key)
return new GameStats.from_json(game, json)
end
+end
+
+redef class Game
+
+ redef var stats is lazy do
+ return load_statistics or else new GameStats(game)
+ end
- # Save statistics under this `MEntity`.
- fun save_statistics(stats: GameStats) do
- game.store.store_object(key / stats.key, stats.to_json)
+ redef fun save do
+ super
+ stats.save_in(self)
+ end
+
+ redef fun pretty do
+ var res = new FlatBuffer
+ res.append super
+ res.append "# stats:\n"
+ res.append stats.pretty
+ return res.write_to_string
end
end
-redef class Game
+redef class Player
- # Statistics for this game instance.
- var stats: GameStats is lazy do
+ redef var stats is lazy do
return load_statistics or else new GameStats(game)
end
redef fun save do
super
- save_statistics(stats)
+ stats.save_in(self)
end
redef fun pretty do
class StatisticsReactor
super GameReactor
- redef fun react_event(game, e) do
- super # log events
- e.react_stats_event(game)
- game.save
- end
+ redef fun react_event(game, e) do e.react_stats_event(game)
end
redef class GithubEvent
# Count opened and closed issues.
redef fun react_stats_event(game) do
+ var player = issue.user.player(game)
if action == "opened" then
game.stats.inc("issues")
game.stats.inc("issues_open")
+ game.save
+ player.stats.inc("issues")
+ player.stats.inc("issues_open")
+ player.save
else if action == "reopened" then
game.stats.inc("issues_open")
+ game.save
+ player.stats.inc("issues_open")
+ player.save
else if action == "closed" then
game.stats.dec("issues_open")
+ game.save
+ player.stats.dec("issues_open")
+ player.save
end
end
end
# Count opened and closed pull requests.
redef fun react_stats_event(game) do
+ var player = pull.user.player(game)
if action == "opened" then
game.stats.inc("pulls")
game.stats.inc("pulls_open")
+ game.save
+ player.stats.inc("pulls")
+ player.stats.inc("pulls_open")
+ player.save
else if action == "reopened" then
game.stats.inc("pulls_open")
+ game.save
+ player.stats.inc("pulls_open")
+ player.save
else if action == "closed" then
game.stats.dec("pulls_open")
+ player.stats.dec("pulls_open")
if pull.merged then
game.stats["commits"] += pull.commits
+ player.stats["commits"] += pull.commits
+ end
+ game.save
+ player.save
+ end
+ end
+end
+
+redef class IssueCommentEvent
+
+ # Count posted comments
+ redef fun react_stats_event(game) do
+ if action == "created" then
+ var player = comment.user.player(game)
+ game.stats.inc("comments")
+ player.stats.inc("comments")
+ # FIXME use a more precise way to locate reviews
+ if comment.has_ok_review then
+ game.stats.inc("reviews")
+ player.stats.inc("reviews")
end
+ game.save
+ player.save
end
end
end
+
+redef class IssueComment
+ # Does this comment contain a "+1"?
+ fun has_ok_review: Bool do return body.has("\\+1\\b".to_re)
+end