-# This file is part of NIT ( http://www.nitlanguage.org )
#
# Copyright 2014 Alexis Laferrière <alexis.laf@xymus.net>
#
import platform
import abstract_compiler
import common_ffi
+intrude import common_ffi::extra_java_files
import android_annotations
redef class ToolContext
redef fun compile_dir
do
- var normal_compile_dir = super
- android_project_root = normal_compile_dir
- return "{normal_compile_dir}/jni/nit_compile/"
+ var android_project_root = "{super}/android/"
+ self.android_project_root = android_project_root
+ return "{android_project_root}/jni/nit_compile/"
end
+ redef fun default_outname(mainmodule) do return "{mainmodule.name}.apk"
+
redef fun write_files(compiler, compile_dir, cfiles)
do
var android_project_root = android_project_root.as(not null)
var app_version = project.version
if app_version == null then app_version = "1.0"
+ var app_min_api = project.min_api
+ if app_min_api == null then app_min_api = 10
+
+ var app_target_api = project.target_api
+ if app_target_api == null then app_target_api = app_min_api
+
+ var app_max_api = ""
+ if project.max_api != null then app_max_api = "android:maxSdkVersion=\"{project.max_api.as(not null)}\""
+
+ # Clear the previous android project, so there is no "existing project warning"
+ # or conflict between Java files of different projects
+ if android_project_root.file_exists then android_project_root.rmdir
+
var args = ["android", "-s",
"create", "project",
"--name", short_project_name,
- "--target", "android-10",
+ "--target", "android-{app_target_api}",
"--path", android_project_root,
"--package", app_package,
"--activity", short_project_name]
if f isa ExternCFile then cfiles.add(f.filename.basename(""))
end
+ # Is there an icon?
+ var resolutions = ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"]
+ var icon_available = false
+ for res in resolutions do
+ var path = "res/drawable-{res}/icon.png"
+ if path.file_exists then
+ icon_available = true
+ break
+ end
+ end
+
+ var icon_declaration
+ if icon_available then
+ icon_declaration = "android:icon=\"@drawable/icon\""
+ else icon_declaration = ""
+
+ # Also copy over the java files
+ dir = "{android_project_root}/src/"
+ var extra_java_files = compiler.mainmodule.extra_java_files
+ if extra_java_files != null then for file in extra_java_files do
+ var path = file.filename
+ path.file_copy_to("{dir}/{path.basename("")}")
+ end
+
## Generate delagating makefile
dir = "{android_project_root}/jni/"
"""
android:versionName="{{{app_version}}}">
<!-- This is the platform API where NativeActivity was introduced. -->
- <uses-sdk android:minSdkVersion="9" />
+ <uses-sdk
+ android:minSdkVersion="{{{app_min_api}}}"
+ android:targetSdkVersion="{{{app_target_api}}}"
+ {{{app_max_api}}} />
<application
android:label="@string/app_name"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation|keyboardHidden"
- android:screenOrientation="portrait">
+ android:screenOrientation="portrait"
+ {{{icon_declaration}}}>
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name=\"{{{app_package}}}\"
android:value=\"{{{app_name}}}\" />
{{{project.manifest_lines.join("\n")}}}
-</manifest>
+</manifest>
<!-- END_INCLUDE(manifest) -->
""".write_to_file("{dir}/AndroidManifest.xml")
- ### generate res/values/strings.xml
- dir = "{android_project_root}/res/"
- if not dir.file_exists then dir.mkdir
- dir = "{dir}/values/"
- if not dir.file_exists then dir.mkdir
- """<?xml version="1.0" encoding="utf-8"?>
-<resources>
- <string name="app_name">{{{app_name}}}</string>
-</resources>
- """.write_to_file("{dir}/strings.xml")
-
### Link to png sources
# libpng is not available on Android NDK
# FIXME make obtionnal when we have alternatives to mnit
toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
end
end
+
+ ### copy resources (for android)
+ # This will be accessed from `android_project_root`
+ var res_dir
+ if compiler.mainmodule.location.file != null then
+ # it is a real file, use "{file}/../res"
+ res_dir = "{compiler.mainmodule.location.file.filename.dirname}/../res"
+ else
+ # probably used -m, use "."
+ res_dir = "res"
+ end
+ if res_dir.file_exists then
+ # copy the res folder to .nit_compile
+ res_dir = res_dir.realpath
+ var target_res_dir = "{android_project_root}"
+ toolcontext.exec_and_check(["cp", "-R", res_dir, target_res_dir], "Android project error")
+ end
+
+ if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
+ # Create our own custom `res/values/string.xml` with the App name
+"""<?xml version="1.0" encoding="utf-8"?>
+<resources>
+ <string name="app_name">{{{app_name}}}</string>
+</resources>""".write_to_file "{dir}/res/values/strings.xml"
+ end
end
redef fun write_makefile(compiler, compile_dir, cfiles)
var release = toolcontext.opt_release.value
# Compile C code (and thus Nit)
- toolcontext.exec_and_check(["ndk-build", "-s", "-j", "4", "-C", android_project_root], "Android project error")
+ toolcontext.exec_and_check(["ndk-build", "-s", "-j", "-C", android_project_root], "Android project error")
# Generate the apk
var args = ["ant", "-q", "-f", android_project_root+"/build.xml"]
toolcontext.exec_and_check(args, "Android project error")
# Move the apk to the target
- var outname = toolcontext.opt_output.value
- if outname == null then outname = "{compiler.mainmodule.name}.apk"
+ var outname = outfile(compiler.mainmodule)
var src_apk_suffix
if release then