redef fun name do return "android"
- redef fun supports_libgc do return true
+ redef fun supports_libgc do return false
redef fun supports_libunwind do return false
end
# Is there an icon?
+ var project_root = "."
+ var mpackage = compiler.mainmodule.first_real_mmodule.mpackage
+ if mpackage != null then
+ var root = mpackage.root
+ if root != null then
+ var filepath = root.filepath
+ if filepath != null then
+ project_root = filepath
+ end
+ end
+ end
+
var resolutions = ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"]
var icon_available = false
for res in resolutions do
- var path = "res/drawable-{res}/icon.png"
+ var path = project_root / "android/res/drawable-{res}/icon.png"
if path.file_exists then
icon_available = true
break
## Generate Application.mk
dir = "{android_project_root}/jni/"
"""
-APP_ABI := armeabi armeabi-v7a x86 mips
+APP_ABI := armeabi armeabi-v7a x86
APP_PLATFORM := android-{{{app_target_api}}}
""".write_to_file "{dir}/Application.mk"
LOCAL_SRC_FILES := \\
{{{cfiles.join(" \\\n")}}}
LOCAL_LDLIBS := {{{ldflags.join(" ")}}} $(TARGET_ARCH)/libgc.a
-LOCAL_STATIC_LIBRARIES := android_native_app_glue png
+LOCAL_STATIC_LIBRARIES := android_native_app_glue
include $(BUILD_SHARED_LIBRARY)
exit 1
end
share_dir = share_dir.realpath
- var target_png_dir = "{android_project_root}/jni/png"
- if not target_png_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", "{share_dir}/png/", target_png_dir], "Android project error")
- end
# Ensure that android-setup-libgc.sh has been executed
if not "{share_dir}/libgc/arm/lib".file_exists then
# Copy assets, resources and libs where expected by the SDK
- var project_root = "."
- var mpackage = compiler.mainmodule.first_real_mmodule.mpackage
- if mpackage != null then
- var root = mpackage.root
- if root != null then
- var filepath = root.filepath
- if filepath != null then
- project_root = filepath
- end
- end
- end
-
# Link to assets (for mnit and others)
var assets_dir = project_root / "assets"
if assets_dir.file_exists then
end
# Copy the res folder
- var res_dir = project_root / "res"
+ var res_dir = project_root / "android/res"
if res_dir.file_exists then
# copy the res folder to the compile dir
res_dir = res_dir.realpath
end
# Copy the libs folder
- var libs_dir = project_root / "libs"
+ var libs_dir = project_root / "android/libs"
if libs_dir.file_exists then
toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
end
toolcontext.exec_and_check(["ndk-build", "-s", "-j", "-C", android_project_root], "Android project error")
# Generate the apk
- var args = ["ant", "-q", "-f", android_project_root+"/build.xml"]
+ var args = ["ant", "-f", android_project_root+"/build.xml"]
if release then
args.add "release"
else args.add "debug"