-
- # Copy assets, resources and libs where expected by the SDK
-
- var project_root = "."
- var mpackage = compiler.mainmodule.first_real_mmodule.mpackage
- if mpackage != null then
- var root = mpackage.root
- if root != null then
- var filepath = root.filepath
- if filepath != null then
- project_root = filepath
- end
- end
- end
-
- # Link to assets (for mnit and others)
- var assets_dir = project_root / "assets"
- if assets_dir.file_exists then
- assets_dir = assets_dir.realpath
- var target_assets_dir = "{android_project_root}/assets"
- if not target_assets_dir.file_exists then
- toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
- end
- end
-
- # Copy the res folder
- var res_dir = project_root / "res"
- if res_dir.file_exists then
- # copy the res folder to the compile dir
- res_dir = res_dir.realpath
- toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
- end
-
- if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
- # Create our own custom `res/values/string.xml` with the App name
-"""<?xml version="1.0" encoding="utf-8"?>
-<resources>
- <string name="app_name">{{{app_name}}}</string>
-</resources>""".write_to_file "{android_project_root}/res/values/strings.xml"
- end
-
- # Copy the libs folder
- var libs_dir = project_root / "libs"
- if libs_dir.file_exists then
- toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
- end