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src: transform all old writable in annotations
[nit.git]
/
examples
/
shoot
/
src
/
shoot_logic.nit
diff --git
a/examples/shoot/src/shoot_logic.nit
b/examples/shoot/src/shoot_logic.nit
index
1aefc7b
..
838c78b
100644
(file)
--- a/
examples/shoot/src/shoot_logic.nit
+++ b/
examples/shoot/src/shoot_logic.nit
@@
-36,17
+36,17
@@
class Player
end
# Current forture of the player
end
# Current forture of the player
- var money: Int writable = 0
+ var money: Int = 0 is writable
# Number of basic bullets fired together
# Number of basic bullets fired together
- var nbshoots: Int writable = 1
+ var nbshoots: Int = 1 is writable
# Time bebore the player shoot again a basic bullet (cooldown)
# Shoot if 0
var shoot_ttl = 0
# Number of missiles
# Time bebore the player shoot again a basic bullet (cooldown)
# Shoot if 0
var shoot_ttl = 0
# Number of missiles
- var nbmissiles: Int writable = 0
+ var nbmissiles: Int = 0 is writable
# Time bebore the player shoot again a missile (cooldown)
# Shoot if 0
# Time bebore the player shoot again a missile (cooldown)
# Shoot if 0
@@
-152,7
+152,7
@@
class GoingTarget
super Hitable
# true in on move, false if player is at rest
super Hitable
# true in on move, false if player is at rest
- var active writable = false
+ var active = false is writable
init do
self.width = 500
init do
self.width = 500
@@
-834,13
+834,13
@@
class ShotScene
super Scene
# When a scene need to be replaced, just assign the next_scene to a non null value
super Scene
# When a scene need to be replaced, just assign the next_scene to a non null value
- var next_scene: nullable ShotScene writable = null
+ var next_scene: nullable ShotScene = null is writable
# The width of the whole scene
# The width of the whole scene
- var width: Int writable
+ var width: Int is writable
# The height of the whole scene
# The height of the whole scene
- var height: Int writable
+ var height: Int is writable
init(w,h: Int)
do
init(w,h: Int)
do
@@
-1034,7
+1034,7
@@
class MenuScene
end
end
end
end
- var play: Bool writable = false
+ var play: Bool = false is writable
var ttl: Int = 50
redef fun update
var ttl: Int = 50
redef fun update