class SoundPool
private var nsoundpool: NativeSoundPool is noinit
# The maximum number of simultaneous streams for this SoundPool
- var max_streams writable = 10
+ var max_streams = 10 is writable
# The audio stream type, 3 is STREAM_MUSIC, default for game application
- var stream_type writable = 3
+ var stream_type = 3 is writable
# The sample-rate converter quality, currently has no effect
- var src_quality writable = 0
+ var src_quality = 0 is writable
# Left volume value, range 0.0 to 1.0
- var left_volume writable = 1.0
+ var left_volume = 1.0 is writable
# Right volume value, range 0.0 to 1.0
- var right_volume writable = 1.0
+ var right_volume = 1.0 is writable
# Playback rate, 1.0 = normal playback, range 0.5 to 2.0
- var rate writable = 1.0
+ var rate = 1.0 is writable
# Loop mode, 0 = no loop, -1 = loop forever
- var looping writable = 0
+ var looping = 0 is writable
# Stream priority
private var priority = 1