# Additional space to insert horizontally between characters
# A negave value will display tile overlaped
- var hspace: Int writable = 0
+ var hspace: Int = 0 is writable
# Additional space to insert vertically between characters
# A negave value will display tile overlaped
- var vspace: Int writable = 0
+ var vspace: Int = 0 is writable
# The glyph (tile) associated to the caracter `c` according to `chars`
# Returns null if `c` is not in `chars`