glCullFace gl_BACK
# Prepare programs
- var programs = [versatile_program, normals_program, explosion_program, smoke_program, static_program, selection_program: GamnitProgram]
+ var programs = [blinn_phong_program, normals_program, explosion_program, smoke_program, static_program, selection_program: GamnitProgram]
for program in programs do
program.compile_and_link
var gamnit_error = program.error
glDepthMask true
perfs["gamnit depth particles"].add frame_core_depth_clock.lapse
+ # Stop using the dynamic resolution before drawing UI sprites
+ frame_core_dynamic_resolution_after display
+
frame_core_ui_sprites display
perfs["gamnit depth ui_sprites"].add frame_core_depth_clock.lapse
- frame_core_dynamic_resolution_after display
-
# Debug, show the light point of view
#frame_core_shadow_debug display
end