import platform
import compiler::abstract_compiler
import xcode_templates
-private import annotation
+import app_annotations
redef class ToolContext
redef fun platform_from_name(name)
redef fun toolchain(toolcontext, compiler) do return new IOSToolchain(toolcontext, compiler)
end
+private class IosProject
+ super AppProject
+
+ redef fun namespace do return super.to_camel_case
+end
+
private class IOSToolchain
super MakefileToolchain
# Root of the iOS project, usually `.nit_compile/ios/`
var ios_project_root: String is noinit
- redef fun default_outname do return "{super}.app"
+ # `app.nit` project for the current compilation target
+ var app_project = new IosProject(compiler.modelbuilder, compiler.mainmodule) is lazy
- # Name of the current project of `compiler`
- fun project_name: String
- do
- var project_name = null
- # TODO unite the app_name annotation from Android with iOS
- var annot = compiler.modelbuilder.lookup_annotation_on_modules("app_name", compiler.mainmodule)
- if annot != null then project_name = annot.arg_as_string(compiler.modelbuilder)
- if project_name == null then project_name = compiler.mainmodule.name
- return project_name
- end
+ redef fun default_outname do return "{super}.app"
- # Compile C files in `ios_project_root/project_name`
+ # Compile C files in `ios_project_root/app_project.name`
redef fun compile_dir
do
ios_project_root = super/"ios"
- return ios_project_root/project_name
+ return ios_project_root/app_project.short_name
end
redef fun write_files(compile_dir, cfiles)
redef fun write_makefile(compile_dir, cfiles)
do
- var project_name = project_name
+ var project_name = app_project.short_name
# Create an XCode project directory
var dir = ios_project_root/project_name+".xcodeproj"
# Create the plist in the same directory as the generated C code
if not compile_dir.file_exists then compile_dir.mkdir
- var plist = new PlistTemplate("org.nitlanguage") # TODO customize using an annotation
+ var plist = new PlistTemplate(app_project.name, app_project.namespace,
+ app_project.version, app_project.version_code.to_s)
plist.write_to_file compile_dir/"Info.plist"
end
redef fun compile_c_code(compile_dir)
do
- var project_name = project_name
+ var project_name = app_project.short_name
var release = toolcontext.opt_release.value
var outfile = outfile(compiler.mainmodule)