+ var project_name = app_project.short_name
+
+ # ---
+ # project_folder (source code)
+
+ # Create the plist in the same directory as the generated C code
+ if not compile_dir.file_exists then compile_dir.mkdir
+ var plist = new PlistTemplate(app_project.name, app_project.namespace,
+ app_project.version, app_project.version_code.to_s)
+ plist.write_to_file compile_dir/"Info.plist"
+
+ # Copy the folder `ios/AppIcon.appiconset` from the root of the project
+ var project_root = "."
+ var mpackage = compiler.mainmodule.first_real_mmodule.mpackage
+ if mpackage != null then
+ var root = mpackage.root
+ if root != null then
+ var filepath = root.filepath
+ if filepath != null then
+ project_root = filepath
+ end
+ end
+ end
+
+ var icon_dir = project_root / "ios" / "AppIcon.appiconset"
+ var icons_found = icon_dir.file_exists
+ if icons_found then
+
+ # Prepare the `Assets.xcassets` folder
+ var target_assets_dir = compile_dir / "Assets.xcassets"
+ if not target_assets_dir.file_exists then target_assets_dir.mkdir
+
+ """
+{
+ "info" : {
+ "version" : 1,
+ "author" : "nitc"
+ }
+}""".write_to_file target_assets_dir / "Contents.json"
+
+ # copy the res folder to the compile dir
+ icon_dir = icon_dir.realpath
+ toolcontext.exec_and_check(["cp", "-R", icon_dir, target_assets_dir], "iOS project error")
+ end
+
+ # TODO Register asset files
+
+ # ---
+ # project_folder.xcodeproj (projet meta data)