# Texture composed of pixels, loaded from the assets folder by default
#
# Most textures should be created with `App` (as attributes)
-# for the method `on_create` to load them.
+# for the method `create_scene` to load them.
#
# ~~~
# import gamnit::flat
# # Create the texture object, it will be loaded automatically
# var texture = new Texture("path/in/assets.png")
#
-# redef fun on_create()
+# redef fun create_scene()
# do
-# # Let `on_create` load the texture
+# # Let `create_scene` load the texture
# super
#
# # Use the texture
# end
# ~~~
#
-# Otherwise, they can be loaded and error checked explicitly after `on_create`.
+# Otherwise, they can be loaded and error checked explicitly after `create_scene`.
#
# ~~~nitish
# var texture = new Texture("path/in/assets.png")