end
else if c == '_' then
if c1 == '_' then
- if c0 != ' ' or c2 != ' 'then
+ if c0 != ' ' or c2 != ' ' then
return new TokenStrongUnderscore(loc, pos, c)
else
return new TokenEmUnderscore(loc, pos, c)
# Kind of emitter used for decoration.
type EMITTER: MarkdownEmitter
+ # Render a single plain char.
+ #
+ # Redefine this method to add special escaping for plain text.
+ fun add_char(v: EMITTER, c: Char) do v.addc c
+
# Render a ruler block.
fun add_ruler(v: EMITTER, block: BlockRuler) is abstract
end
redef fun add_code(v, block) do
- if block isa BlockFence and block.meta != null then
- v.add "<pre class=\"{block.meta.to_s}\"><code>"
+ var meta = block.meta
+ if meta != null then
+ v.add "<pre class=\""
+ append_value(v, meta)
+ v.add "\"><code>"
else
v.add "<pre><code>"
end
block = block.next
end
end
+
+ # The raw content of the block as a multi-line string.
+ fun raw_content: String do
+ var infence = self isa BlockFence
+ var text = new FlatBuffer
+ var line = self.block.first_line
+ while line != null do
+ if not line.is_empty then
+ var str = line.value
+ if not infence and str.has_prefix(" ") then
+ text.append str.substring(4, str.length - line.trailing)
+ else
+ text.append str
+ end
+ end
+ text.append "\n"
+ line = line.next
+ end
+ return text.write_to_string
+ end
end
# A block without any markdown specificities.
class BlockCode
super Block
+ # Any string found after fence token.
+ var meta: nullable Text
+
# Number of char to skip at the beginning of the line.
#
# Block code lines start at 4 spaces.
class BlockFence
super BlockCode
- # Any string found after fence token.
- var meta: nullable Text
-
# Fence code lines start at 0 spaces.
redef var line_start = 0
end
var char: Char
# Output that token using `MarkdownEmitter::decorator`.
- fun emit(v: MarkdownEmitter) do v.addc char
+ fun emit(v: MarkdownEmitter) do v.decorator.add_char(v, char)
end
# A token without a specific meaning.