#include <sys/stat.h>
#include <unistd.h>
#include <stdio.h>
- #include <poll.h>
#include <errno.h>
+#ifndef _WIN32
+ #include <poll.h>
+#endif
`}
in "C" `{
end
private fun native_poll_in(fd: Int): Int `{
+#ifndef _WIN32
struct pollfd fds = {(int)fd, POLLIN, 0};
return poll(&fds, 1, 0);
+#else
+ return 0;
+#endif
`}
end
redef var is_writable = false
# Write `len` bytes from `native`.
- private fun write_native(native: NativeString, from, len: Int)
+ private fun write_native(native: CString, from, len: Int)
do
if last_error != null then return
if not _is_writable then
# Creates a file stream from a file descriptor `fd` using the file access `mode`.
#
# NOTE: The `mode` specified must be compatible with the one used in the file descriptor.
- private fun fd_to_stream(mode: NativeString): NativeFile `{
+ private fun fd_to_stream(mode: CString): NativeFile `{
return fdopen((int)self, mode);
`}
end
# Constant for read-only file streams
-private fun read_only: NativeString do return once "r".to_cstring
+private fun read_only: CString do return once "r".to_cstring
# Constant for write-only file streams
#
# If a stream is opened on a file with this method,
# it will wipe the previous file if any.
# Else, it will create the file.
-private fun wipe_write: NativeString do return once "w".to_cstring
+private fun wipe_write: CString do return once "w".to_cstring
###############################################################################
# readdir cannot fail, so null means end of list
break
end
- var name = de.to_s_with_copy
+ var name = de.to_s
if name == "." or name == ".." then continue
res.add self / name
end
return st.is_dir
end
- # Delete a directory and all of its content
+ # Recursively delete a directory and all of its content
#
# Does not go through symbolic links and may get stuck in a cycle if there
# is a cycle in the file system.
#
- # `last_error` is updated to contains the error information on error, and null on success.
- # The method does not stop on the first error and try to remove most file and directories.
+ # `last_error` is updated with the first encountered error, or null on success.
+ # The method does not stop on the first error and tries to remove the most files and directories.
#
# ~~~
# var path = "/does/not/exists/".to_path
# path.rmdir
# assert path.last_error != null
+ #
+ # path = "/tmp/path/to/create".to_path
+ # path.to_s.mkdir
+ # assert path.exists
+ # path.rmdir
+ # assert path.last_error == null
# ~~~
fun rmdir
do
- last_error = null
+ var first_error = null
for file in self.files do
var stat = file.link_stat
if stat == null then
- last_error = file.last_error
+ if first_error == null then first_error = file.last_error
continue
end
if stat.is_dir then
else
file.delete
end
- if last_error == null then last_error = file.last_error
+ if first_error == null then first_error = file.last_error
end
# Delete the directory itself if things are fine
- if last_error == null then
- if path.to_cstring.rmdir then
- last_error = new IOError("Cannot remove `{self}`: {sys.errno.strerror}")
+ if first_error == null then
+ if not path.to_cstring.rmdir then
+ first_error = new IOError("Cannot remove `{self}`: {sys.errno.strerror}")
end
end
+ self.last_error = first_error
end
redef fun ==(other) do return other isa Path and simplified.path == other.simplified.path
do
for i in substrings do s.write_native(i.to_cstring, 0, i.byte_length)
end
-end
-redef class String
# return true if a file with this names exists
fun file_exists: Bool do return to_cstring.file_exists
+end
+redef class String
# The status of a file. see POSIX stat(2).
fun file_stat: nullable FileStat
do
# assert "path/to".basename(".ext") == "to"
# assert "path/to/".basename(".ext") == "to"
# assert "path/to".basename == "to"
- # assert "path".basename("") == "path"
- # assert "/path".basename("") == "path"
- # assert "/".basename("") == "/"
- # assert "".basename("") == ""
+ # assert "path".basename == "path"
+ # assert "/path".basename == "path"
+ # assert "/".basename == "/"
+ # assert "".basename == ""
+ #
+ # On Windows, '\' are replaced by '/':
+ #
+ # ~~~nitish
+ # assert "C:\\path\\to\\a_file.ext".basename(".ext") == "a_file"
+ # assert "C:\\".basename == "C:"
+ # ~~~
fun basename(extension: nullable String): String
do
+ var n = self
+ if is_windows then n = n.replace("\\", "/")
+
var l = length - 1 # Index of the last char
while l > 0 and self.chars[l] == '/' do l -= 1 # remove all trailing `/`
if l == 0 then return "/"
var pos = chars.last_index_of_from('/', l)
- var n = self
if pos >= 0 then
n = substring(pos+1, l-pos)
end
# assert "/path".dirname == "/"
# assert "/".dirname == "/"
# assert "".dirname == "."
+ #
+ # On Windows, '\' are replaced by '/':
+ #
+ # ~~~nitish
+ # assert "C:\\path\\to\\a_file.ext".dirname == "C:/path/to"
+ # assert "C:\\file".dirname == "C:"
+ # ~~~
fun dirname: String
do
+ var s = self
+ if is_windows then s = s.replace("\\", "/")
+
var l = length - 1 # Index of the last char
- while l > 0 and self.chars[l] == '/' do l -= 1 # remove all trailing `/`
- var pos = chars.last_index_of_from('/', l)
+ while l > 0 and s.chars[l] == '/' do l -= 1 # remove all trailing `/`
+ var pos = s.chars.last_index_of_from('/', l)
if pos > 0 then
- return substring(0, pos)
+ return s.substring(0, pos)
else if pos == 0 then
return "/"
else
fun realpath: String do
var cs = to_cstring.file_realpath
assert file_exists
- var res = cs.to_s_with_copy
+ var res = cs.to_s
cs.free
return res
end
# assert "./../dir".simplify_path == "../dir"
# assert "./dir".simplify_path == "dir"
# ~~~
+ #
+ # On Windows, '\' are replaced by '/':
+ #
+ # ~~~nitish
+ # assert "C:\\some\\.\\complex\\../../path/to/a_file.ext".simplify_path == "C:/path/to/a_file.ext"
+ # assert "C:\\".simplify_path == "C:"
+ # ~~~
fun simplify_path: String
do
- var a = self.split_with("/")
+ var s = self
+ if is_windows then s = s.replace("\\", "/")
+ var a = s.split_with("/")
var a2 = new Array[String]
for x in a do
if x == "." and not a2.is_empty then continue # skip `././`
# assert "/" + "/".relpath(".") == getcwd
fun relpath(dest: String): String
do
+ # TODO windows support
var cwd = getcwd
var from = (cwd/self).simplify_path.split("/")
if from.last.is_empty then from.pop # case for the root directory
fun mkdir(mode: nullable Int): nullable Error
do
mode = mode or else 0o777
+ var s = self
+ if is_windows then s = s.replace("\\", "/")
- var dirs = self.split_with("/")
+ var dirs = s.split_with("/")
var path = new FlatBuffer
if dirs.is_empty then return null
if dirs[0].is_empty then
path.add('/')
end
var error: nullable Error = null
- for d in dirs do
+ for i in [0 .. dirs.length - 1[ do
+ var d = dirs[i]
if d.is_empty then continue
path.append(d)
path.add('/')
- var res = path.to_s.to_cstring.file_mkdir(mode)
+ if path.file_exists then continue
+ var res = path.to_cstring.file_mkdir(mode)
if not res and error == null then
error = new IOError("Cannot create directory `{path}`: {sys.errno.strerror}")
end
end
+ var res = s.to_cstring.file_mkdir(mode)
+ if not res and error == null then
+ error = new IOError("Cannot create directory `{path}`: {sys.errno.strerror}")
+ end
return error
end
loop
var de = d.readdir
if de.address_is_null then break
- var name = de.to_s_with_copy
+ var name = de.to_s
if name == "." or name == ".." then continue
res.add name
end
end
redef fun basename(extension) do
- var l = last_byte
- var its = _items
- var min = _first_byte
+ var s = self
+ if is_windows then s = s.replace("\\", "/").as(FlatString)
+
+ var bname
+ var l = s.last_byte
+ var its = s._items
+ var min = s._first_byte
var sl = '/'.ascii
while l > min and its[l] == sl do l -= 1
if l == min then return "/"
var ns = l
while ns >= min and its[ns] != sl do ns -= 1
- var bname = new FlatString.with_infos(its, l - ns, ns + 1)
+ bname = new FlatString.with_infos(its, l - ns, ns + 1)
return if extension != null then bname.strip_extension(extension) else bname
end
end
-redef class NativeString
+redef class CString
private fun file_exists: Bool `{
#ifdef _WIN32
DWORD attribs = GetFileAttributesA(self);
`}
private fun file_lstat: NativeFileStat `{
+#ifdef _WIN32
+ // FIXME use a higher level abstraction to support WIN32
+ return NULL;
+#else
struct stat* stat_element;
int res;
stat_element = malloc(sizeof(struct stat));
res = lstat(self, stat_element);
if (res == -1) return NULL;
return stat_element;
+#endif
`}
- private fun file_mkdir(mode: Int): Bool `{ return !mkdir(self, mode); `}
+ private fun file_mkdir(mode: Int): Bool `{
+#ifdef _WIN32
+ return !mkdir(self);
+#else
+ return !mkdir(self, mode);
+#endif
+ `}
private fun rmdir: Bool `{ return !rmdir(self); `}
private fun file_chdir: Bool `{ return !chdir(self); `}
- private fun file_realpath: NativeString `{
+ private fun file_realpath: CString `{
#ifdef _WIN32
DWORD len = GetFullPathName(self, 0, NULL, NULL);
char *buf = malloc(len+1); // FIXME don't leak memory
fun is_fifo: Bool `{ return S_ISFIFO(self->st_mode); `}
# Returns true if the type is a link
- fun is_lnk: Bool `{ return S_ISLNK(self->st_mode); `}
+ fun is_lnk: Bool `{
+#ifdef _WIN32
+ return 0;
+#else
+ return S_ISLNK(self->st_mode);
+#endif
+ `}
# Returns true if the type is a socket
- fun is_sock: Bool `{ return S_ISSOCK(self->st_mode); `}
+ fun is_sock: Bool `{
+#ifdef _WIN32
+ return 0;
+#else
+ return S_ISSOCK(self->st_mode);
+#endif
+ `}
end
# Instance of this class are standard FILE * pointers
private extern class NativeFile `{ FILE* `}
- fun io_read(buf: NativeString, len: Int): Int `{
+ fun io_read(buf: CString, len: Int): Int `{
return fread(buf, 1, len, self);
`}
- fun io_write(buf: NativeString, from, len: Int): Int `{
- return fwrite(buf+from, 1, len, self);
+ fun io_write(buf: CString, from, len: Int): Int `{
+ size_t res = fwrite(buf+from, 1, len, self);
+#ifdef _WIN32
+ // Force flushing buffer because end of line does not trigger a flush
+ fflush(self);
+#endif
+ return (long)res;
`}
fun write_byte(value: Byte): Int `{
return setvbuf(self, NULL, (int)mode, buf_length);
`}
- new io_open_read(path: NativeString) `{ return fopen(path, "r"); `}
+ new io_open_read(path: CString) `{ return fopen(path, "r"); `}
- new io_open_write(path: NativeString) `{ return fopen(path, "w"); `}
+ new io_open_write(path: CString) `{ return fopen(path, "w"); `}
new native_stdin `{ return stdin; `}
private extern class NativeDir `{ DIR* `}
# Open a directory
- new opendir(path: NativeString) `{ return opendir(path); `}
+ new opendir(path: CString) `{ return opendir(path); `}
# Close a directory
fun closedir `{ closedir(self); `}
# Read the next directory entry
- fun readdir: NativeString `{
+ fun readdir: CString `{
struct dirent *de;
de = readdir(self);
if (!de) return NULL;
private fun intern_poll(in_fds: Array[Int], out_fds: Array[Int]): nullable Int
import Array[Int].length, Array[Int].[], Int.as(nullable Int) `{
+#ifndef _WIN32
+ // FIXME use a higher level abstraction to support WIN32
+
int in_len, out_len, total_len;
struct pollfd *c_fds;
int i;
}
else if ( result < 0 )
fprintf( stderr, "Error in Stream:poll: %s\n", strerror( errno ) );
+#endif
return null_Int();
`}
# Return the working (current) directory
fun getcwd: String do return native_getcwd.to_s
-private fun native_getcwd: NativeString `{ return getcwd(NULL, 0); `}
+private fun native_getcwd: CString `{ return getcwd(NULL, 0); `}