return AMotionEvent_getPressure(motion_event, pointer_id);
`}
- redef fun pressed do return true
- redef fun depressed do return false
+ redef fun pressed
+ do
+ var action = motion_event.inner_event.action
+ return action.is_down or action.is_move
+ end
+
+ redef fun depressed do return not pressed
end
extern AndroidKeyEvent in "C" `{AInputEvent *`}