- #testing the assets manager
- fun test_assets
- do
- assert asset_manager.bitmap("fighter.png") != null
- end
-
- #testing the resources manager
- fun test_resources do
- assert resource_manager.string("string_test") == "string test"
- assert resource_manager.boolean("test_bool") == true
- assert resource_manager.dimension("test_dimen_1") != null
- assert resource_manager.dimension("test_dimen_2") != null
- end
-
- fun test_bundle
- do
- var bundle = new Bundle(self)
-
- bundle["anInt"] = 1
- bundle["aFloat"] = 1.1
- bundle["aString"] = "A string"
- bundle["aBool"] = true
-
- var int_array = new Array[Int]
- var bool_array = new Array[Bool]
-
- var value = true
-
- for i in [0..5] do
- int_array.add(i)
- bool_array.add(value)
- value = not value
- end
-
- bundle["anArrayOfInt"] = int_array
- bundle["anArrayOfBool"] = bool_array
-
- assert bundle.int("anInt", 0) == 1
- assert bundle.int("wrongInt", 0) == 0
- assert bundle.float("aFloat", 0.0) == 1.1
- assert bundle.float("wrongFloat", 0.0) == 0.0
- assert bundle.string("aString") == "A string"
- assert bundle.string("wrongString") == null
- assert bundle.bool("aBool", false)
- assert bundle.bool("wrongBool", false) == false
-
- var int_array_test = bundle.array_of_int("anArrayOfInt")
- var bool_array_test = bundle.array_of_bool("anArrayOfBool")
-
- value = true
-
- for i in [0..5] do
- assert int_array_test[i] == i
- assert bool_array_test[i] == value
- value = not value
- end
-
- assert bundle.size == 6
- assert bundle.has("aBool")
- assert not bundle.is_empty
-
- bundle.remove("aString")
- bundle.remove("anArrayOfBool")
-
- assert bundle.string("aString") == null
- assert bundle.array_of_bool("anArrayOfBool") == null
-
- # Serializable tests
- var p1 = new Point(10, 10)
- bundle["aPoint"] = p1
- var p2 = bundle.deserialize("aPoint")
-
- assert p1.to_s == p2.to_s
-
- var point_array = new Array[Point]
-
- for i in [0..5] do point_array.add(new Point(i, i))
-
- bundle["anArrayOfPoint"] = point_array
-
- var deserialized_point_array = bundle.deserialize_array("anArrayOfPoint")
-
- for i in [0..5] do
- var point = new Point(i, i)
- assert deserialized_point_array[i].to_s == point.to_s
- end
-
- bundle.clear
-
- assert bundle.keys.is_empty
- assert bundle.is_empty
- end
-
- fun test_shared_preferences
- do
- # Private mode tests
- var sp = new SharedPreferences.privately(self, "test")
- sp.add_bool("a_boolean", true)
- sp.add_float("a_float", 66.6)
- sp.add_int("an_int", 666)
- sp.add_int("a_second_int", 666777)
- sp.add_long("a_long", 6666666666)
- sp.add_string("a_string", "A string")
- sp["another_int"] = 85
- sp["yet_another_string"] = "Another string"
- sp.remove("a_second_int")
-
- # Serialized object test
- var my_point = new Point(10, 10)
- sp["a_point"] = my_point
- var my_deserialized_point = sp["a_point"]
- assert my_point.to_s == my_deserialized_point.to_s
-
- assert sp.bool("a_boolean", false) == true
- assert sp.bool("wrong_boolean", false) == false
- assert sp.float("a_float", 0.0) != 0.0
- assert sp.float("wrong_float", 0.0) == 0.0
- assert sp.int("an_int", 0) == 666
- assert sp.int("a_second_int", 0) == 0
- assert sp.long("a_long", 0) == 6666666666
- assert sp.long("wrong_long", 0) == 0
- assert sp.string("a_string", "ERROR!") == "A string"
- assert sp.string("wrong_string", "ERROR!") == "ERROR!"
- assert sp.long("another_int", 0) == 85
- assert sp.string("yet_another_string", "ERROR!") == "Another string"
- assert sp.has("an_int") == true
- assert sp.has("a_second_int") == false
-
- sp.clear
- assert sp.all == null
-
- sp.destroy
- end
-
- fun do_java_stuff import native_activity in "Java" `{