# Socket services
module socket
-import socket_c
+private import socket_c
+intrude import standard::stream
-class Socket
- var address: String
- var host: nullable String
+# A general TCP socket, either a `TCPStream` or a `TCPServer`
+abstract class Socket
+
+ # Underlying C socket
+ private var socket: NativeSocket is noinit
+
+ # Port used by the socket
var port: Int
- private var socket: FFSocket
- private var addrin: FFSocketAddrIn
- init stream_with_host(thost: String, tport: Int)
+ # IPv4 address to which `self` is connected
+ #
+ # Formatted as xxx.xxx.xxx.xxx.
+ var address: String is noinit
+
+ # Is this socket closed?
+ var closed = false
+end
+
+# Simple communication stream with a remote socket
+class TCPStream
+ super Socket
+ super BufferedReader
+ super Writer
+ super PollableReader
+
+ # Real canonical name of the host to which `self` is connected
+ var host: String
+
+ private var addrin: NativeSocketAddrIn is noinit
+
+ redef var end_reached = false
+
+ # TODO make init private
+
+ # Creates a socket connection to host `host` on port `port`
+ init connect(host: String, port: Int)
do
- socket = new FFSocket.socket( new FFSocketAddressFamilies.af_inet, new FFSocketTypes.sock_stream, new FFSocketProtocolFamilies.pf_null )
- var hostname = socket.gethostbyname(thost)
- addrin = new FFSocketAddrIn.with_hostent(hostname, tport)
+ _buffer = new FlatBuffer
+ _buffer_pos = 0
+ socket = new NativeSocket.socket(new NativeSocketAddressFamilies.af_inet,
+ new NativeSocketTypes.sock_stream, new NativeSocketProtocolFamilies.pf_null)
+ if socket.address_is_null then
+ end_reached = true
+ closed = true
+ return
+ end
+ if not socket.setsockopt(new NativeSocketOptLevels.socket, new NativeSocketOptNames.reuseaddr, 1) then
+ end_reached = true
+ closed = true
+ return
+ end
+ var hostname = socket.gethostbyname(host)
+ addrin = new NativeSocketAddrIn.with_hostent(hostname, port)
+
address = addrin.address
- host = hostname.h_name
- port = addrin.port
+ init(addrin.port, hostname.h_name)
+
+ closed = not internal_connect
+ end_reached = closed
end
- init stream_with_port(tport: Int)
+ # Creates a client socket, this is meant to be used by accept only
+ private init server_side(h: SocketAcceptResult)
do
- socket = new FFSocket.socket( new FFSocketAddressFamilies.af_inet, new FFSocketTypes.sock_stream, new FFSocketProtocolFamilies.pf_null )
- addrin = new FFSocketAddrIn.with(tport, new FFSocketAddressFamilies.af_inet)
+ _buffer = new FlatBuffer
+ _buffer_pos = 0
+ socket = h.socket
+ addrin = h.addr_in
address = addrin.address
- port = addrin.port
- host = null
+
+ init(addrin.port, address)
+ end
+
+ redef fun poll_in do return ready_to_read(0)
+
+ # Returns an array containing an enum of the events ready to be read
+ #
+ # event_types : Combination of several event types to watch
+ #
+ # timeout : Time in milliseconds before stopping listening for events on this socket
+ private fun pollin(event_types: Array[NativeSocketPollValues], timeout: Int): Array[NativeSocketPollValues] do
+ if end_reached then return new Array[NativeSocketPollValues]
+ return socket.socket_poll(new PollFD(socket.descriptor, event_types), timeout)
end
- init primitive_init(h: FFSocketAcceptResult)
+ # Easier use of pollin to check for something to read on all channels of any priority
+ #
+ # timeout : Time in milliseconds before stopping to wait for events
+ fun ready_to_read(timeout: Int): Bool
do
- socket = h.socket
- addrin = h.addrIn
+ if _buffer_pos < _buffer.length then return true
+ if end_reached then return false
+ var events = [new NativeSocketPollValues.pollin]
+ return pollin(events, timeout).length != 0
+ end
+
+ # Checks if the socket still is connected
+ fun connected: Bool
+ do
+ if closed then return false
+ var events = [new NativeSocketPollValues.pollhup, new NativeSocketPollValues.pollerr]
+ if pollin(events, 0).length == 0 then
+ return true
+ else
+ closed = true
+ return false
+ end
+ end
+
+ redef fun is_writable do return not end_reached
+
+ # Establishes a connection to socket addrin
+ #
+ # REQUIRES : not self.end_reached
+ private fun internal_connect: Bool
+ do
+ assert not closed
+ return socket.connect(addrin) >= 0
+ end
+
+ # If socket.end_reached, nothing will happen
+ redef fun write(msg: Text)
+ do
+ if closed then return
+ socket.write(msg.to_s)
+ end
+
+ fun write_ln(msg: Text)
+ do
+ if end_reached then return
+ write(msg.to_s)
+ write("\n")
+ end
+
+ redef fun fill_buffer
+ do
+ _buffer.clear
+ _buffer_pos = 0
+ if not connected then return
+ var read = socket.read
+ if read.length == 0 then
+ close
+ end_reached = true
+ end
+ _buffer.append(read)
+ end
+
+ redef fun close
+ do
+ if closed then return
+ if socket.close >= 0 then
+ closed = true
+ end_reached = true
+ end
+ end
+
+ # Send the data present in the socket buffer
+ fun flush
+ do
+ if not socket.setsockopt(new NativeSocketOptLevels.tcp, new NativeSocketOptNames.tcp_nodelay, 1) or
+ not socket.setsockopt(new NativeSocketOptLevels.tcp, new NativeSocketOptNames.tcp_nodelay, 0) then
+ closed = true
+ end
+ end
+end
+
+# A socket listening on a given `port` for incomming connections
+#
+# Create streams to communicate with clients using `accept`.
+class TCPServer
+ super Socket
+
+ private var addrin: NativeSocketAddrIn is noinit
+
+ # Create and bind a listening server socket on port `port`
+ init
+ do
+ socket = new NativeSocket.socket(new NativeSocketAddressFamilies.af_inet,
+ new NativeSocketTypes.sock_stream, new NativeSocketProtocolFamilies.pf_null)
+ assert not socket.address_is_null
+ if not socket.setsockopt(new NativeSocketOptLevels.socket, new NativeSocketOptNames.reuseaddr, 1) then
+ closed = true
+ return
+ end
+ addrin = new NativeSocketAddrIn.with(port, new NativeSocketAddressFamilies.af_inet)
address = addrin.address
- port = addrin.port
- host = null
- end
-
- fun connect: Bool do return socket.connect(addrin) >= 0
- fun write(msg: String): Bool do return socket.write(msg) >= 0
- fun read: String do return socket.read
- fun close: Bool do return socket.close >= 0
- fun bind: Bool do return socket.bind(addrin) >= 0
- fun listen(size: Int): Bool do return socket.listen(size) >= 0
- fun accept: Socket do return new Socket.primitive_init(socket.accept)
- fun errno: Int do return socket.errno
+
+ # Bind it
+ closed = not bind
+ end
+
+ # Associates the socket to a local address and port
+ #
+ # Returns whether the socket has been be bound.
+ private fun bind: Bool do
+ return socket.bind(addrin) >= 0
+ end
+
+ # Sets the socket as ready to accept incoming connections, `size` is the maximum number of queued clients
+ #
+ # Returns `true` if the socket could be set, `false` otherwise
+ fun listen(size: Int): Bool do
+ return socket.listen(size) >= 0
+ end
+
+ # Accepts an incoming connection from a client
+ #
+ # Create and return a new socket to the client. May return null if not
+ # `blocking` and there's no waiting clients, or upon an interruption
+ # (whether `blocking` or not).
+ #
+ # Require: not closed
+ fun accept: nullable TCPStream
+ do
+ assert not closed
+ var native = socket.accept
+ if native == null then return null
+ return new TCPStream.server_side(native)
+ end
+
+ # Set whether calls to `accept` are blocking
+ fun blocking=(value: Bool)
+ do
+ # We use the opposite from the native version as the native API
+ # is closer to the C API. In the Nity API, we use a positive version
+ # of the name.
+ socket.non_blocking = not value
+ end
+
+ # Close this socket
+ fun close
+ do
+ # FIXME unify with `SocketStream::close` when we can use qualified names
+
+ if closed then return
+ if socket.close >= 0 then
+ closed = true
+ end
+ end
end
+# A simple set of sockets used by `SocketObserver`
class SocketSet
- var sset: FFSocketSet
- init do sset = new FFSocketSet end
- fun set(s: Socket) do sset.set(s.socket) end
- fun is_set(s: Socket): Bool do return sset.is_set(s.socket) end
- fun zero do sset.zero end
- fun clear(s: Socket) do sset.clear(s.socket) end
+ private var native = new NativeSocketSet
+
+ init do clear
+
+ # Add `socket` to this set
+ fun add(socket: Socket) do native.set(socket.socket)
+
+ # Remove `socket` from this set
+ fun remove(socket: Socket) do native.clear(socket.socket)
+
+ # Does this set has `socket`?
+ fun has(socket: Socket): Bool do return native.is_set(socket.socket)
+
+ # Clear all sockets from this set
+ fun clear do native.zero
end
+# Service class to manage calls to `select`
class SocketObserver
- private var observer: FFSocketObserver
- var readset: nullable SocketSet = null
- var writeset: nullable SocketSet = null
- var exceptset: nullable SocketSet = null
- init(read :Bool, write :Bool, except: Bool)
- do
- if read then readset = new SocketSet
- if write then writeset = new SocketSet
- if except then exceptset = new SocketSet
- observer = new FFSocketObserver
- end
- fun select(max: Socket,seconds: Int, microseconds: Int): Bool
+ private var native = new NativeSocketObserver
+
+ var read_set: nullable SocketSet = null
+
+ var write_set: nullable SocketSet = null
+
+ var except_set: nullable SocketSet = null
+
+ init(read: Bool, write: Bool, except: Bool)
+ is old_style_init do
+ if read then read_set = new SocketSet
+ if write then write_set = new SocketSet
+ if except then except_set = new SocketSet
+ end
+
+ fun select(max: Socket, seconds: Int, microseconds: Int): Bool
do
- var timeval = new FFTimeval(seconds, microseconds)
- return observer.select(max.socket, readset.sset, writeset.sset, readset.sset, timeval) > 0
+ # FIXME this implementation (see the call to nullable attributes below) and
+ # `NativeSockectObserver::select` is not stable.
+
+ var timeval = new NativeTimeval(seconds, microseconds)
+ return native.select(max.socket, read_set.native, write_set.native, except_set.native, timeval) > 0
end
end
-