nitlanguage
/
nit.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
lib/android: as alternative to motion events feed in only the acting pointer
[nit.git]
/
lib
/
bucketed_game.nit
diff --git
a/lib/bucketed_game.nit
b/lib/bucketed_game.nit
index
a621c54
..
ad79e6c
100644
(file)
--- a/
lib/bucketed_game.nit
+++ b/
lib/bucketed_game.nit
@@
-20,13
+20,12
@@
#
# Allows for fast support of a large number of entities with rare actions,
# such as a forest with many individual trees.
#
# Allows for fast support of a large number of entities with rare actions,
# such as a forest with many individual trees.
-module bucketed_game
+module bucketed_game is serialize
import serialization
# Something acting on the game
class Turnable[G: Game]
import serialization
# Something acting on the game
class Turnable[G: Game]
- auto_serializable
# Execute `turn` for this instance.
fun do_turn(turn: GameTurn[G]) is abstract
# Execute `turn` for this instance.
fun do_turn(turn: GameTurn[G]) is abstract
@@
-35,7
+34,6
@@
end
# Something acting on the game from time to time
class Bucketable[G: Game]
super Turnable[G]
# Something acting on the game from time to time
class Bucketable[G: Game]
super Turnable[G]
- auto_serializable
private var act_at: nullable Int = null
private var act_at: nullable Int = null
@@
-49,7
+47,6
@@
end
# Optimized organization of `Bucketable` instances
class Buckets[G: Game]
super Turnable[G]
# Optimized organization of `Bucketable` instances
class Buckets[G: Game]
super Turnable[G]
- auto_serializable
# Bucket type used in this implementation.
type BUCKET: HashSet[Bucketable[G]]
# Bucket type used in this implementation.
type BUCKET: HashSet[Bucketable[G]]
@@
-118,12
+115,10
@@
end
# Event raised at the first turn
class FirstTurnEvent
super GameEvent
# Event raised at the first turn
class FirstTurnEvent
super GameEvent
- auto_serializable
end
# Game logic on the client
class ThinGame
end
# Game logic on the client
class ThinGame
- auto_serializable
# Game tick when `self` should act.
#
# Game tick when `self` should act.
#
@@
-133,7
+128,6
@@
end
# Game turn on the client
class ThinGameTurn[G: ThinGame]
# Game turn on the client
class ThinGameTurn[G: ThinGame]
- auto_serializable
# Game tick when `self` should act.
var tick: Int is protected writable
# Game tick when `self` should act.
var tick: Int is protected writable
@@
-145,7
+139,6
@@
end
# Game turn on the full logic
class GameTurn[G: Game]
super ThinGameTurn[G]
# Game turn on the full logic
class GameTurn[G: Game]
super ThinGameTurn[G]
- auto_serializable
# Game that `self` belongs to.
var game: G
# Game that `self` belongs to.
var game: G
@@
-173,7
+166,6
@@
end
# Full game logic
class Game
super ThinGame
# Full game logic
class Game
super ThinGame
- auto_serializable
# Game type used in this implementation.
type G: Game
# Game type used in this implementation.
type G: Game