# Models
# Models of rocks
- var models_rock = new Array[Model].with_items(
+ var models_rock = [
new Model("models/Tall_Rock_1_01.obj"),
new Model("models/Tall_Rock_2_01.obj"),
new Model("models/Tall_Rock_3_01.obj"),
- new Model("models/Tall_Rock_4_01.obj"))
+ new Model("models/Tall_Rock_4_01.obj")]
# Models of trees
- var models_tree = new Array[Model].with_items(
+ var models_tree = [
new Model("models/Oak_Dark_01.obj"),
new Model("models/Oak_Green_01.obj"),
new Model("models/Large_Oak_Dark_01.obj"),
- new Model("models/Large_Oak_Green_01.obj"))
+ new Model("models/Large_Oak_Green_01.obj")]
# Models of the debris left by a destroyed tank
- var models_debris = new Array[Model].with_items(
+ var models_debris = [
new Model("models/debris0.obj"),
- new Model("models/debris1.obj"))
+ new Model("models/debris1.obj")]
# Model the health pickup
var model_health = new Model("models/health.obj")