Merge: gamnit: new services and a lot of bug fixes and performance improvements
[nit.git] / lib / gamnit / flat / flat_core.nit
index e48b654..22ea7b3 100644 (file)
@@ -80,27 +80,27 @@ class Sprite
        var texture: Texture is writable(texture_direct=)
 
        # Texture drawn to screen
-       fun texture=(value: Texture)
+       fun texture=(texture: Texture)
        do
-               if isset _texture and value != texture then
+               if isset _texture and texture != self.texture then
                        needs_update
-                       if value.root != texture.root then needs_remap
+                       if texture.root != self.texture.root then needs_remap
                end
-               texture_direct = value
+               texture_direct = texture
        end
 
        # Center position of this sprite in world coordinates
        var center: Point3d[Float] is writable(center_direct=), noautoinit
 
        # Center position of this sprite in world coordinates
-       fun center=(value: Point3d[Float]) is autoinit do
-               if isset _center and value != center then
+       fun center=(center: Point3d[Float]) is autoinit do
+               if isset _center and center != self.center then
                        needs_update
-                       center.sprites_remove self
+                       self.center.sprites_remove self
                end
 
-               value.sprites_add self
-               center_direct = value
+               center.sprites_add self
+               center_direct = center
        end
 
        # Last animation set with `animate`
@@ -417,10 +417,15 @@ redef class App
        # Second performance clock for smaller operations
        private var perf_clock_sprites = new Clock is lazy
 
-       redef fun on_create
+       redef fun create_gamnit
        do
                super
+               create_flat
+       end
 
+       # Prepare the flat framework services
+       fun create_flat
+       do
                var display = display
                assert display != null
 
@@ -459,6 +464,9 @@ redef class App
                        glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MIN_FILTER, gl_LINEAR)
                        glTexParameteri(gl_TEXTURE_2D, gl_TEXTURE_MAG_FILTER, gl_LINEAR)
                end
+
+               sprites.reset
+               ui_sprites.reset
        end
 
        redef fun on_stop
@@ -534,6 +542,8 @@ redef class App
 
                # draw
                sprite_set.draw
+
+               assert glGetError == gl_NO_ERROR
        end
 
        # Draw world sprites from `sprites`
@@ -1007,6 +1017,22 @@ class SpriteSet
                contexts_items.clear
                sprites_to_remap.clear
        end
+
+       private fun reset
+       do
+               for sprite in self do
+                       sprite.context = null
+               end
+
+               for c in contexts_items do c.destroy
+               contexts_map.clear
+               contexts_items.clear
+               sprites_to_remap.clear
+
+               for sprite in self do
+                       map_sprite sprite
+               end
+       end
 end
 
 # Context for calls to `glDrawElements`
@@ -1727,10 +1753,11 @@ end
 redef class GLfloatArray
        private fun fill_from_matrix(matrix: Matrix, dst_offset: nullable Int)
        do
-               dst_offset = dst_offset or else 0
+               dst_offset = dst_offset or else add_index
                var mat_len = matrix.width*matrix.height
                assert length >= mat_len + dst_offset
                native_array.fill_from_matrix_native(matrix.items, dst_offset, mat_len)
+               add_index += mat_len
        end
 end