private fun load_from_pixels(pixels: Pointer, width, height: Int, format: GLPixelFormat)
do
- var max_texture_size = glGetIntegerv(gl_MAX_TEXTURE_SIZE)
+ var max_texture_size = glGetIntegerv(gl_MAX_TEXTURE_SIZE, 0)
if width > max_texture_size or height > max_texture_size then
error = new Error("Texture {self} width or height is over the GL_MAX_TEXTURE_SIZE of {max_texture_size}")
return